Swift 1.5


New Weapons

  • Gemini, dual-wielded flame-imbued axes with a unique dodging attack combo.
  • Hoarfrost, a glaive with slow but powerful attacks and freezing capabilities.
  • Subwoofer, a chest-mounted sonic device with high-mobility pulse combos.
  • Tremor, a two-handed hammer specializing in shockwaves for crowd control.

Combat

  • Add recovery mechanic: for a short while after taking damage, dealing damage will recover a portion of lost health
  • Add stamina regen delay
  • Remove weapon swap cooldown
  • Blocking no longer reflects damage (parrying still does)

Enemies

Harasser

  • Add triple projectile combo attack

Suppressor

  • Add floating explosive projectile attack
  • Remove melee damage resistance

Blocker and Crystal Bearer

  • Add spore breath attack that inflicts slowness
  • Remove ranged damage resistance
  • Improve AI

Healer

  • Remove self-destruct attack
  • Add spore cloud attack that inflicts slowness
  • Remove ranged damage resistance
  • Improve AI

Broodspawn

  • Remove explosive damage resistance

Visuals

  • Improve lighting across levels
  • Add unique visual effects for most status effects
  • Improve enemy visuals
  • Improve player weapon visuals
  • Improve Weapon Fabricator visuals
  • Improve Swarm Artifact visuals

User Interface

  • Create new UI for the Codex (available at the base), displaying info on all weapons and modules in the game
  • Add status effect display

Modules

  • Fix Corrupted Modules generating in shop.
  • Omega Shield Projector Charge Consumption 50% -> 35%.
  • Kingslayer’s Scheme: Charge Consumption 1% -> 0%.

Player Augments

  • Initiative: Require Max -> Require above 75%.

Levels

  • Add destructible objects to some levels e.g. trash bags
  • Reduce enemy spawns
  • Increase loot chest scrap reward
  • Add fading to rocks in S2 and S3 that obstruct player view

Files

Swift_1.4.zip 491 MB
Nov 09, 2023
Swift_1.5.zip 497 MB
Jan 28, 2024

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